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Paper Cut

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Devlog

  • Paper Cut v0.3.1: Now Playable in Your Browser!
    August 23, 2026 by Amr Morsey
    Hey everyone! v0.3.1 is officially live. The headline feature for this specific update is simple: you can now play Paper Cut directly in your browser without downloading anything! If you've been follo... Continue reading
  • Patch Notes v0.2.0 — The Full Descent
    August 22, 2026 by Amr Morsey#devlog, #card-game, #strategy, #godot4, #deduction, #patch-notes, #poker, #psychological, #turn-based, #roguelite
    The Nine-Stage Run Expanded Descent: Extended the run structure from 3 stages to 9 total stages, broken into three 3-stage Acts. Checkpoint Gates: Added checkpoint gates between each Act. Dying return... Continue reading
  • Paper Cut Devlog #1: Three Builds, One Table, and Dealer Psychology
    August 20, 2026 by Amr Morsey#devlog, #godot4, #roguelite, #strategy, #turn-based, #deduction, #rock-paper-scissors, #atmospheric, #psychological, #gambling
    Devlog #1: How Math Broke My Rock-Paper-Scissors Roguelite For the past three weeks, I’ve been sitting in Godot 4.7 trying to build Paper Cut, a dark roguelite that takes the claustrophobic dread of... Continue reading
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